Version

AntiCheat

Watches the other players around you and flags the ones that look like they're cheating, with an on-screen notification when a check trips. It's guesswork, not proof - it only calls out players who look suspicious. Each check builds up a violation level (VL) as it sees bad behavior and bleeds that VL back down while the player looks legit; a flag fires once a check's VL crosses its threshold, then that VL resets.

Settings

Skip Teammates
Skips players Grave detects as your teammates (your friends list).
Checks
Which detections run. AutoBlock flags a player whose sword block starts on the exact tick their attack swing begins - legit players can't block and swing on the same tick repeatedly. LegitScaffold flags the automation of the sneak-at-edge bridging trick: very short, consistent crouch taps timed right around a placement, while looking down and holding blocks. NoSlow flags a player moving at full sprint speed while using an item (eating, drinking, drawing a bow, blocking) - vanilla forces a heavy slowdown during item use, so sustained sprint-while-using is the signature of a no-slowdown cheat. Scaffold flags fast bridging - towering straight up or bridging horizontally while holding blocks, looking down, and moving backward at high speed.
Checks → AutoBlock / LegitScaffold / NoSlow / Scaffold Threshold
Each check has its own threshold: the violation level it has to reach before a flag fires. Higher = more evidence required; lower = flags sooner, with more false positives.
Flag Cooldown (s)
Minimum seconds between repeat notifications for the same check on the same player. Stops a noisy player from spamming your screen - the check keeps running underneath, this only rate-limits the popups.
Verbose
Adds the reason behind each flag to the notification - the raw numbers that tripped the check (angles, timings, speeds, and so on). Off shows just 'PlayerName failed CheckName'.
List Duration
How long a flag row stays on the panel before it ages out. A new flag on the same player refreshes it; once the row is gone, the next flag starts its count again.

BedUtils

Bedwars-focused module that highlights beds, their defensive layers and locations, plus a tracker that warns when an enemy approaches your bed.

Settings

Bed Tracker
Watches your team's bed and notifies you when an enemy enters its alert range.
Bed Tracker → Alert Range
Distance (in blocks) from your bed at which an approaching enemy triggers a notification.
Show Bed & Layers
Master toggle for highlighting beds and the defensive blocks layered around them.
Show Bed & Layers → Render Mode
Outline traces each bed/layer block's silhouette. Box draws a 3D bounding box.
Show Bed & Layers → Layers
Multi-select of which defensive layer materials to highlight (Wool, Wood, Clay, Glass, End Stone, Obsidian).
Show Bed & Layers → Show Filled
Fills the highlight with a translucent color in addition to the border.
Show Bed & Layers → Fill Opacity
Alpha of the fill, 0.0 (invisible) to 1.0 (solid).
Show Bed & Layers → Use Block Color
In Outline mode, tints the outline with the layer block's actual color instead of a fixed highlight color.
Show Bed & Layers → Glow
In Box mode, adds a soft outer glow around the highlight. 0 disables.
Show Bedplates
Shows a dedicated display board of the bed defense layers.
Show Bedplates → Auto Scale
Scales the bedplates based on distance so distant beds stay readable.
Show Bedplates → Auto Scale → Scale Multiplier
Base scale factor applied on top of the distance-based sizing.
Show Bedplates → Auto Scale → Max Scale
Caps how large the auto-scaled bedplate can grow when beds are close.
Show Bedplates → Background
Color (and opacity) of the panel the bedplate text sits on.

FreeLook

Lets you rotate the camera independently of your character so you can look around without affecting your facing direction.

Settings

Mode
Third puts the camera behind your character (third-person view). Forward keeps third-person but locks the camera in front of you. First stays in first-person and just decouples your view rotation from your body.

Freecam

Detaches your camera from your body so you can fly around the world without moving your real position. The server still sees you standing where you started.

Settings

Speed
How fast the detached camera moves while flying around.

BedDefend

Auto-builds a preset defensive structure around the nearest bed. Pick a preset (or record your own custom layout), move toward a bed and the module places the layers for you.

The whole plan is drawn in the world before any of it is built: every block, in the color of its material, rotated onto the bed exactly as it will be placed. Each ghost block clears as the real block goes in.

Settings

Defense
Preset layout to build. EndWoolCorners, Butterfly, WoodWoolCorners, EndGlassWool, Wool1Layer, EndWoodLongCorners and EndGlassWool2 are built in. Custom uses a layout you record yourself: hit Start Recording and every block you place is captured relative to the bed. The overlay stays up while you record even with the module off, so the layout shows around the bed as you build it.
Only When Enough
Refuses to start unless your hotbar can finish the chosen preset. With it off the module builds as far as it can and stops, and the blueprint marks whatever it couldn't reach.
FOV
Maximum angle (in degrees) between your view and a placement target for the module to commit.
Timing → Delay After Swap
Ticks of pause between swapping to the next required block and starting to aim at the next placement spot.
Timing → Delay After Aim
Ticks of pause between finishing the rotation onto a placement target and actually firing the place click.
Timing → Sneak Hold Ticks
How many ticks to hold sneak when placing on the bed face itself, as you must sneak to place a block on the actual bed block to avoid interacting with it.
Display
Blueprint is the plan drawn in the world, each block in its material's color. Target is the block going in right now, the neighbor face being clicked for it, and the thread between the two. Bed Anchor outlines the bed and draws an arrow showing which way the plan was rotated, so you can tell whether the defense builds around the bed or mirrored behind it. Readout is the plate above the bed. Shortfall marks any block whose material isn't in your hotbar.
Glow
Additive bloom across the whole overlay. 0 turns it off.

BlockIn

Fills the blocks around you (sides and roof) so you're encased and can't be hit. Nine slots make up the shell: the roof, four at your feet and four at head height.

The gauge on your crosshair maps those nine slots. Each band sits in the direction of its block, head height on the inner ring and feet on the outer, with the roof in the center. Open slots show bright, closed ones thin down to a hairline. It clears once the shell is finished.

Settings

Reach
Maximum distance (in blocks) to a placement face.
Speed
Rotation speed (in degrees per tick) the module pulls toward each placement target.
Rotation Reset Ticks
Ticks the spoofed placement rotation stays committed before being released back to your real one.
Slot Reset Ticks
Ticks the auto-swapped slot stays held before reverting to your previous slot.
Behavior
Auto Switch swaps to a set of specific bedwars blocks, ordered by priority: the strongest goes into the slots an enemy can reach, filler into anything deeper. Move to Optimal nudges your movement so your own body stops blocking a slot it needs to fill. Disable When Done switches the module off the moment the shell is complete.
Filters
Slots the module refuses to take. Skip Next to Bed drops any that would land directly next to a bed. Skip Closest to Aim drops whichever of the four bottom side slots your real aim lines up with most closely, leaving you a hole to hit through. A filtered slot doesn't count toward the total or the progress, and shows gray on the gauge instead of open.
Display
Cage Gauge is the ring on your crosshair. Target Face marks the block face being clicked, with a band sweeping across it as the placement goes out. Target Block marks where that click lands, with a reticle closing on it and a line joining the two. After the block is placed, the mark stays there and fades out over about a second. Count is the digits under the gauge.
Display → Gauge Scale
Size of the crosshair ring, relative to your screen's shorter side.
Target Color
The color the target face and target block are drawn in, both while aimed at and while fading out afterward. It also flashes across a gauge band as a slot closes, but open slots stay red whatever this is set to.
Glow
Additive bloom across the whole overlay. 0 turns it off.

AutoWater

While you're on fire and standing on the ground, aims down and empties a water bucket at your feet to put you out, then picks the water back up.

Settings

Auto Switch
Swaps to the bucket it needs and hands the slot back afterward. Turn it off and the module only acts on what you're already holding: it places while a water bucket is in your hand and scoops while an empty one is.
Auto Aim
Lets the module turn for you. With it off nothing is spoofed - it only places and scoops when you happen to already be looking at the right block.
Start Delay
How many ticks the bucket has to have been in your hand before the click goes out. Counted on the held item rather than on the module's own swap, so a bucket you were already carrying doesn't wait. Rolled from the range once per placement.
FOV
How far off your own look, in degrees, the module is allowed to aim. Measured against your real rotation, not the spoofed one.
Auto Aim → Rotation Speed
Range (in degrees per tick) the rotation pulls toward the placement.
Auto Aim → Rotation Reset Ticks
How many ticks the rotation is held after the last request before it returns to your own look. Rolled once per placement, so one cycle keeps one value.
Auto Switch → Slot Reset Ticks
How many ticks the hotbar slot is held after the last request before it returns to what you had selected. Rolled once per placement, like the rotation window.
Pickup Delay
Delay (in ms) between the water going down and the scoop attempt, rolled once per placement so the pickup isn't on a fixed beat.
Grace Window
How long the scoop keeps retrying past the pickup delay before the water is written off, in case the server is slow to place it. A scoop skipped because the water is behind you or out of reach doesn't touch the clock, so turning back inside the window still gets the bucket.

Drain

Picks loose water and lava back up with the empty buckets in your hotbar. The placing modules (Auto Water, Auto Burn, MLG, Clutch) only reclaim what they put down themselves; this is the one that cleans up what everybody else left lying around, and it stays out of their way.

Only source blocks count, never the flowing edge running off one. A scoop only goes out when your real aim and the rotation the server has both land on it.

Settings

Mode
Which liquids the module goes after: water only, lava only, or both.
Mode → Prefer
Which of the two goes first when both are allowed and both are in reach. Past that it works nearest first.
Auto Switch
Lets the module pull an empty bucket out of your hotbar for the scoop. With it off, the module only acts from the slot you're already holding, and Empty Bucket can't run at all, since covering the liquid needs a second swap to a block.
Auto Aim
Lets the module turn for you. With it off nothing is spoofed - it only acts when you happen to already be looking at a source.
Range
How far a source can sit and still be worth aiming at, measured from your eyes to the block. The game itself won't let a bucket reach past 5 blocks, so that's the ceiling no matter what you set here.
FOV
How far off your real rotation, in degrees, the module may aim. A source that needs a bigger turn is skipped outright rather than aimed at slowly. It still applies with Auto Aim off, where it limits a rotation another module spoofed.
Auto Aim → Rotation Speed
Range (in degrees per tick) the rotation pulls toward a source, and the speed it comes back to yours afterward. Rolled once per scoop.
Auto Aim → Rotation Reset Ticks
How many ticks the spoofed rotation is held after the last request before the aim goes back to yours. Rolled once per scoop, like the speed.
Auto Switch → Slot Reset Ticks
How many ticks the hotbar stays pinned to the bucket after the last request before it snaps back to the slot you actually chose. Rolled once per scoop.
Liquid Age
How long a source has to have been sitting there before it's worth taking, so a bucket somebody just emptied isn't answered on the same tick. The clock starts the first time the module sees the source and keeps running while it stays in Range; a second or so out of sight starts it over.
Start Delay
How many ticks the empty bucket has to have been in your hand before the click goes out. Counted on the held item rather than on the module's own swap, so a bucket you were already carrying doesn't wait.
Self Pickup Delay
How long a source you placed yourself is off limits. At the top of the slider it reads Never, which is the default, so anything you put down on purpose is left alone.
Empty Bucket
After a scoop, pours the liquid back out beside you and covers it with a block, so the bucket is free again. The spot is picked away from where you'll be standing next tick, clear of anything that would soak or burn you. It needs a block in your hotbar, or it never runs.
Empty Bucket → Empty Delay
Ticks between the scoop and pouring it back out. Rolled once per bucket.
Empty Bucket → Block Swap Delay
Ticks between the pour and the block that covers it, which is also the room the hotbar swap needs. If somebody else takes or builds over the liquid in that window the sequence just ends.
Block Off
With no empty bucket in your hotbar, buries a source under a block instead of taking it. It's an ordinary block placement into the liquid, clicking the floor under it first, then the walls, then a ceiling. Strictly a fallback for when the bucket can't do the job. Self Pickup Delay is ignored here.

MLG

When you're about to take fall damage, automatically places water, a slime block, a cobweb, or a ladder under you to break the fall.

Settings

Min Fall Distance
Minimum fall distance before MLG activates.
Auto Switch
Swaps automatically to the item needed to save yourself with.
Pick Up Water
After landing in the placed water, picks it back up.
Pick Up Water → Pickup Delay
Delay (in ms) between landing and starting the pickup attempt.
Pick Up Water → Pickup Timeout
How long (in ms) to keep trying the pickup before giving up.
Start Aim Ticks
How many ticks before the predicted impact MLG starts turning your rotation onto the landing spot, so you're already looking at it by the time it comes into reach.
Rotation Speed
Speed (in degrees per tick) the rotation pulls for the placement.

HideWindow

Keeps windows the server opens on you off your screen. Packet mode stores the window's own packets and replays them when you turn the module off, so the menu opens later, on your terms. Lag mode instead freezes everything coming in the moment the window packet arrives: the server keeps sending but nothing reaches your client, so the world stands still around you until the hold ends and everything, window included, arrives at once.

A Lag hold also ends the moment you hit or interact with someone the hold has left behind. While it runs, the server's view of where everyone is stays frozen too, so if your hit could no longer reach the target on that stale view, the hold flushes instead of sending a hit that would flag.

Settings

Mode
Which of the two above runs. Packet stores just the window's own packets and replays them when you turn the module off. Lag freezes the incoming stream for up to Max Hold Time.
Mode → Show Window
Shows the window instead of hiding it. You can still walk around with it open, but the moment you interact with it your movement stops, like a normal container screen.
Mode → Max Hold Time
How long a Lag hold may last before it flushes on its own. The freeze ends at this cap and every packet held behind it is delivered, so the window opens then. At the top of the slider it reads ∞ and the hold runs until something else ends it.
Mode → Max Hold Time → Disable On Expire
Turns the module off when a hold reaches the cap, rather than leaving it armed to freeze the next window too. Hidden when Max Hold Time is ∞, since that hold never expires.
Mode → Only Physics
Narrows what a Lag hold keeps back. Off, everything freezes for the full hold: anything that moves you - knockback, a teleport, a potion effect, an explosion - reaches you all at once when the hold ends, late but still in the right order. On, only the window and movement packets are held and everything else keeps flowing, so there's no visible freeze.
Sneaking To Trigger
Only hide a window if you were sneaking when it arrived; otherwise it opens normally. While a hold is running, a fresh press of the sneak key ends it, so the same key both arms and releases.
Whitelist Label
Only hide windows whose title matches the list below. The title comes off the open-window packet, so it is read before the GUI is built.
Whitelist Label → Whitelist Names
Titles to match, as case-insensitive substrings. A window is hidden when its title contains any entry, so 'Shop' also catches 'Item Shop'.

AntiVoid

Saves you from the void. The moment you step off an edge with nothing but air all the way down, your outgoing packets are held back, so the server keeps you standing on the last solid block while you fall on your own screen. Once you've dropped far enough, a position well below the safe spot is sent through to trip the server's move-too-fast check, and the correction it sends back teleports you onto solid ground.

Settings

Distance
How many blocks you must fall below the safe spot before the save fires.

45Walk

Sprint-W speed trick. While you're holding only the forward key, it spoofs your yaw ±45° so you move as if on W + A/D, which is very slightly faster. It stands down on the tick you jump off the ground, so your sprint-jump still goes where you're really looking, and on any attack or use press, so your hits land at the real crosshair.

Settings

Cooldown
Ticks to wait before re-spoofing after any non-jump skip (key down, queued click, or all WASD released).

Spoofer

Spoofs certain things locally, on your client only.

Settings

Spoof Name
Replace your in-game username when enabled. This may not work properly with some mods/modpacks.
Spoof Name → Name
The name string to display instead of your real one.
Skin
Original keeps your skin. Steve and Alex swap to the default models. Custom fetches another player's skin by username.
Skin: Custom → Custom Skin
Username whose skin to fetch. Press Enter to commit; the module then downloads and applies it.
Cape Source
Preset picks from the built-in cape list below. Custom wears the cape you uploaded on the Cape page, falling back to the Grave default until you upload one.
Cape Source: Preset → Cape
Pick a cape to wear locally from the available list.
Cape Source → Shoulder Offset
Shifts the cape down the player's shoulder while sneaking, the way many cape mods render it. Only touches the spoofed cape, so it hides while the cape is None.
Spoof EXP
Override the experience level shown above your hotbar with a fixed value.
Spoof EXP → EXP
The experience level to display instead of your real one.
Hide Game ID
Hides the hypixel lobby id in your scoreboard.

HypixelUtils

Various Hypixel-specific features. Many more to come if I feel like it.

Settings

Party Size To Alert
Notifies you when a player joining your queue/lobby has a party of at least this many members. Set to 1 (Off) to disable.
Disable lobby joins
Suppresses the chat spam from players joining/leaving the lobby.
Disable ticket machine
Hides ticket machine messages spamming the chat.
Hypixel Stats
Master switch for stats lookups. Off disables Cubelify, mentions and the custom tab entirely, and hides all of their settings. The three settings above it are independent of it and keep working either way.
Hypixel Stats → Cubelify
Read-only login status. Cubelify's login is tied to your machine and has to be done from the in-game GUI, so this page only shows whether you're logged in.
Hypixel Stats → Custom Anti-Sniper URL
Full URL template for your own anti-sniper API ({{id}} / {{name}} tokens, key embedded by you). Leave blank to disable.
Hypixel Stats → Seraph API Key
UUID-format key for the Seraph anti-sniper (api.seraph.si). Leave blank to disable.
Hypixel Stats → Notify on Blacklist
Shows a notification with the blacklist reason when a flagged player is found. Only applies when a Custom Anti-Sniper URL or Seraph key is set.
Hypixel Stats → Skip Self
Don't look up or show your own stats in tab.
Hypixel Stats → Skip Teammates
Don't look up or show stats for players on your team.
Hypixel Stats → Alert Nicks
Alerts when a nicked player is detected.
Hypixel Stats → Denick by real skin
Exposes users who use their real skin when nicking instead of preset ones.
Hypixel Stats → Stats Settings
Picks which gamemode's Columns list is shown below. It doesn't change what shows in tab - the active game is detected from the sidebar scoreboard.
Stats Settings: BedWars → Columns
Which columns the BedWars row shows: Winstreak, FKDR, WLR, Final Kills, Wins, BBLR. Unticking one hides it from the tab grid (its width collapses and the neighbors close up). The Tags column is never affected.
Stats Settings: SkyWars → Columns
Which columns the SkyWars row shows: KDR, WLR, Kills, Wins, Assists. Same hide-and-collapse behavior as BedWars.
Stats Settings: Murder Mystery → Columns
Which columns the Murder Mystery row shows: KDR, WLR, Kills, Wins, Index. Index is Cubelify's W * KDR² score.
Stats Settings: Duels → Columns
Which columns the Duels row shows: Winstreak, Best Winstreak, KDR, WLR, Kills, Wins. The leftmost slot shows the player's selected Duels title badge.
Stats Settings: Wool Wars → Columns
Which columns the Wool Wars row shows: KDR, WLR, Kills, Wins, Assists.
Hypixel Stats → Tab Scale
Scales the whole custom tab overlay - header lines, column grid and server footer - from its top center. 1.00 is unscaled; 0.25 shrinks it to a quarter, 3.00 enlarges it to 3x.
Hypixel Stats → Tab Background
Color and opacity of the rounded panel behind the tab. It sits over the frosted backdrop, so lower alpha shows more of the blurred scene through it.
Hypixel Stats → Tab Blur
Frosts the scene behind the tab panel. The capture only runs while the key is held. 0 disables it and leaves a flat translucent fill.